The Arctic Epoch: Singapore
β14 weeks, 2023
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βROLE
Modeling, Environment Art, Technical Art, Texture development
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βPROJECT MEDIUM
Unreal Engine 5, Houdini, Maya, ZBrush, Substance Painter, Substance Designer
The Arctic Epoch is set in a post-apocalyptic era where the global climate has shifted into an ice age, created in the Advanced Pipeline in Film and Game Arts program class at Carnegie Mellon University.
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Players observe and explore the icy expanse of Marina Bay in Singapore, once a warm tropical metropolis, now blanketed with frozen precipitation.
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Team: Yuxuan Wu, 3D Artist / Technical Artist; Laura Yang, Co-Producer / Artist; Caiyu Zhang, 3D Artist; Christine Jung, Shader Artist / Lighting Artist; Robin Zheng, Co-Producer / Technical Artist
Snow Build Up Simulation
Solution: Build a Procedural snow generator in Houdini and for small models that need snow piles.
Snow Generator for Tiny/Organic Models Using Houdini
- Point generator on the upper surface of the model > Transfer every point to the sphere > Combine into mesh
β’ By changing the density of the point generated and the size of the sphere, it can control the density and thickness of the snow mesh.