- WORK IN PROGRESS -
This Character was made based on the artist JonnyD's concept art.
This project is a practice of transforming the concept art into a Game Asset Character model with high details in texture and mesh, includes accurate topology, detailed painting, and effective Grooming.
Although the majority of the body is covered by clothes, I still want to capture an accurate anatomy of the body sculpture.
Zsphere > Base Sculpting > Hand Remesh in Maya
Then I adjusted the torso to make it skinnier, complimenting the 5 layers of corsets and vests, to ensure the outcome looks close to the concept art.